Production project
Character systems · Maya tools · Pipelines
Production-ready character systems and tools for Maya pipelines.
I build rigs, deformation systems, and automation that help artists deliver complex character work faster and more reliably.
Georgii Khoroshilov
Character TD · Rigging TD · Pipeline Architect
Production tools
Tools built for real Maya pipelines.
Focused utilities for exporting animation, reviewing motion, and keeping production work predictable.
Behind the scenes
Notes from the workshop.
Product updates, Maya experiments, production lessons, and the occasional look behind the tools.
Production credits
Selected production work.
Games and cinematic projects where character systems, rigging, or pipeline work helped move production forward.
Production project
Rawmen
Production project
The Lift
Production project
Kraken
Production project