Character systems · Maya tools · Pipelines

Production-ready character systems and tools for Maya pipelines.

I build rigs, deformation systems, and automation that help artists deliver complex character work faster and more reliably.

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Georgii Khoroshilov

Character TD · Rigging TD · Pipeline Architect

Production tools

Tools built for real Maya pipelines.

Focused utilities for exporting animation, reviewing motion, and keeping production work predictable.

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Behind the scenes

Notes from the workshop.

Product updates, Maya experiments, production lessons, and the occasional look behind the tools.

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Production credits

Selected production work.

Games and cinematic projects where character systems, rigging, or pipeline work helped move production forward.

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Production project

The Bookwalker: Thief of Tales

Production project

Rawmen

Production project

The Lift

Production project

Kraken

Production project

Critter Cove